Thanks
So for example i create character in C++ and give him all component and those component i should make BlueprintReadWrite then place blueprint on the level and work from there right? so then if i create Enemy and his logic should be programed in regard to that C++ class or the Bp i placed?
that is good tip. i want to make as much in c++ as possible cuz i want to work in gamedev and other engine propably won’t have BP like system. If i made game in UE4 based on C++ it would be great addition to my IT degree.