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Shot in the dark here, for the FBIK Full Body IK node in the Control Rig, how do I calculate the arm or leg bend to point towards a pole vector?
Development
Character & Animation
ControlRig
,
question
,
unreal-engine
,
UE4-27
,
UE5-0
BaseReality
(Base Reality)
September 3, 2022, 10:43am
4
I’m also using full body IK, I just put this after!
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