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Shot in the dark here, for the FBIK Full Body IK node in the Control Rig, how do I calculate the arm or leg bend to point towards a pole vector?
Development
Character & Animation
ControlRig
,
question
,
unreal-engine
,
UE4-27
,
UE5-0
mooncic
(mooncic)
November 6, 2024, 5:10pm
11
Have you found a way to creating pole vector for the fullbody ik?
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