Shortest distance between meshes

You will have to throw some math at this problem. If you create functions that describe the surfaces of the objects, you can then subtract these functions from one another and calculate the first derivative. Solve the resulting function for [insert function] = 0. This is the only way to do this mathematically without checking every possible vector by hand. (The only way I can think of right now, anyways). Feel free to ask more questions regarding this.

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