A very short render from an 2015 scene that I have built for the promotion of our first game in the studio; Voidrunner. Revised with volumetric fog, some new particles and latest color grading options in UE4.
4K still available at [Artstation
A very short render from an 2015 scene that I have built for the promotion of our first game in the studio; Voidrunner. Revised with volumetric fog, some new particles and latest color grading options in UE4.
4K still available at [Artstation