I took a closer look at my code and I realized I had the “Fire Gun” event dispatcher hooked up to where it would run when I press F, which is the button to equip a weapon. I did what you said and hooked up the “Hit Actor” pin to the object pin and it worked perfectly! Thank you both for helping me out, I seriously appreciate it. Also your videos on Casting and Parent/Child functions are extremely helpful!
Also thanks for putting up with my ignorance on UE4 BP’s