hi Metathesus,I have the same problems.After I read the source of ue4 engine,I found the function changed in 4.11
BlendOutTime is deprecated
UseMesh->AnimScriptInstance->Montage_Stop(AnimMontage->BlendOutTime);
you should use it like this
UseMesh->AnimScriptInstance->Montage_Stop(AnimMontage->BlendOut.GetBlendTime());
and
ExternalUI->ShowProfileUI(*Requestor, *Requestee, IOnlineExternalUI::FOnProfileUIClosedDelegate());
change to
ExternalUI->ShowProfileUI(*Requestor, *Requestee,FOnProfileUIClosedDelegate());
.
ExternalUI->ShowLoginUI(InKeyEvent.GetUserIndex(), false, IOnlineExternalUI::FOnLoginUIClosedDelegate::CreateSP(MenuOwner, &FShooterWelcomeMenu::HandleLoginUIClosed));
change to
ExternalUI->ShowLoginUI(InKeyEvent.GetUserIndex(), false,FOnLoginUIClosedDelegate::CreateSP(MenuOwner, &FShooterWelcomeMenu::HandleLoginUIClosed));
just delete “IOnlineExternalUI::”
then it works for me,I hope this will help you