Using physical materials now requires Physics Core as a module dependency.
PublicDependencyModuleNames.AddRange(new string[] {
“Core”,
“CoreUObject”,
“Engine”,
“InputCore”,
“PhysicsCore” });
Using physical materials now requires Physics Core as a module dependency.
PublicDependencyModuleNames.AddRange(new string[] {
“Core”,
“CoreUObject”,
“Engine”,
“InputCore”,
“PhysicsCore” });