Shoot at mouse

Why don’t you print string the starting location information right when the bullet spawns(bullets rotation, etc…) And compare that to the actor/mouse information. In my game, the location node from break hit results gives me incorrect numbers, so I had to minus some random number like 13350.257 z to get the correct location. If you also have this problem hiding, you will see it by printing string. I suggest you click on an object that is at 0,0,0, and print string to see what the break hit results location says.