Hi all,
Im still not sure how to apply this invaluable tip:
In A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums it says:
“9.4 MB HTML5 size was reached by optimizing for size and compiling out FreeType, Vehicle Physics, Speed Tree, Simplygon, and Recast. iOS should be around 24 MB if the same optimizations were applied”.
and in Michael’s post it says:
“Small download size
The 1.0.0 shipping sizes for the various platforms are listed below:
…
iOS: 28.2 MB”
So presumably the optimisation was applied.
Can someone explain what exactly was excluded (compiled out?) and from where in order to reduce
TappyChicken from 100+ MB down to 28MB?
Furthermore, why is the app store version of TappyChicken 67MB?
Many thanks.