For anyone having the same issue, I found a temporary solution that lets the game run, though I’m not sure if it’s the expected behavior.
Here’s what worked for me:
-
Disable “Use Pak File” and “Use Io Store”:
In the Packaging options, I disabled “Use Pak File” and “Use Io Store”. This means the game won’t be packaged into a single.pakfile, and instead, uses a more traditional file structure. -
Packaging Settings:
I still encountered an error after packaging, so I made sure to enable “Cook everything in the project content directory” and “Full Rebuild” in the Packaging options. -
Fixing the Missing Shader Library Error:
After packaging, if you get the error about missing shader library files (Game files required to initialize the global shader library are missing from: YourBuildFolder/Windows/RemappedPlugins/Content/), there’s a workaround:- With the
.exefile, there should be a folder named after your game and aRemappedPluginsdirectory. - Move the “Content” folder from your game directory into the
RemappedPluginsdirectory.
- With the
After doing this, the game runs without issues. It might not be the perfect solution, but it works for now.