I can confirm that on 4.15.0 this issue is still present. The game crash when try to load the ini values to fill the arrays like scalability and GEngineIni.
You can repro the issue using a windows user with the character mentioned by on a game that use qualitylevel settings. The ResolutionValueStrings array is empty, because it fail to locate the ini and the array result empty.
And here another fails to load the GEngineIni so the iterator PackageRedirects is null and crash
Do you have any suggestion on how to fix it? there’s a commit we can port into our 4.15.0 version of the engine?
Thanks