They don’t always see eye to eye, true. And simulation at high velocities is unreliable by default. See if one of these works for the Actor hosted by the CAC:
I’d start with Post Update Work but an earlier step might work well enough. fingers crossed
[edit]: or is the shield just a Static Mesh Component and not a Child Actor Component hosting a Child Actor?
I also have a child component which I use as shield.
Could you clarify? As in:
Static Mesh Component has a Static Mesh.
Child Actor Component holds onto an entire actor with its own components, logic and variables.