Shield collides with own ship when going too fast

They don’t always see eye to eye, true. And simulation at high velocities is unreliable by default. See if one of these works for the Actor hosted by the CAC:

image

I’d start with Post Update Work but an earlier step might work well enough. fingers crossed


[edit]: or is the shield just a Static Mesh Component and not a Child Actor Component hosting a Child Actor?

I also have a child component which I use as shield.

Could you clarify? As in:

image

Static Mesh Component has a Static Mesh.
Child Actor Component holds onto an entire actor with its own components, logic and variables.