Ah that’s interesting!
That’s exactly what I was looking for at the beginning of the thread
I’ll keep it bookmarked if I come up with some similar but more complex issue which I cannot solve in BP
So far I managed to reproduce the same behavior of the shield by using a mesh and some BP nodes, so in the end the mechanism is the same as I wanted, just with a different method
I actually prefer this method, as I just remade the nodes and simplified them compared to what I had.
I just have some issues with projectiles, but I’ll work on that over the weekend. Or open another thread xD