Shield collides with own ship when going too fast

Hi,
CCD was not enabled. I now enabled it and the result unfortunately is the same :confused:

I have a pre-made blueprint which I downloaded, so this is the setup I have so far :slight_smile:
The nice thing is that the shield is its own actor, with its own health and such.
One can just change the ship and then slap the shield Child Actor onto it and have it work right away.

Now I’m trying to add a Static Mesh as child of the ship, to represent the shield.
I have to code a bit more to make things work :slight_smile: