So, unlike the Text Render Actor which I can use a standard material ( set blend mode to masked and just set it to use Masked Opacity, and connect the Font Param into it ), I am unable to do so with Sharp Text? I didn’t think it differed that greatly from UE4’s Text Render Actor beyond the better SDF generation. The Text Render Actor gives me most what I want, but the SDF generation just doesn’t retain enough sharpness. I need to be able to use the same material that I am using for other actors on my text, like I can with the base Text Render Actor when using Blend Masked mode.