I had a few presales questions:
- Are UVs supported ( the built-in Text Render Actor supports UVs ), so I am able to use Lit Opacity Masked material with the Font Param, as well as my own UV textures on the final letters.
- Do I need to use the texture generator on your web page, or can I download the tools as I have a 14 Core CPU that I would like to iterate locally on?
- Do I have control on my world space font size, or do I only have the built-in scale for the resulting actor?
- Can you define a max actor width so that the resulting text will word wrap to the next line?
- Does this work on Android / iOS?