SharpText

Hi
I realise that you are working on the documentation, but how crazy is it to release a “code” plugin without anything to explain or anyway to examine its working.
We cannot even look inside your example project to see how you have done it.

Use the top post of this support thread to write a brief text only descrition of how to use it - call it “usage overview” together with limitations of use etc.
Or answer these questions.

Can this be used successfully as a text render component or is it only suitable for UMG ?
How do I use multi-line ?
How can I give the Text an element of transparency ?
How can I add a height or normal map ?
How can I change the surface material of the render ?
Can I set a negative outline, to reduce the thickness of the text ?
(the present method I guessed at to be able to import a new font makes the lettering bolder.)
How do you use bevel, they are greyed out ?

To elaborate on the material thing…
At present we have a choice of using your two default materials lit or unlit…
if neither of these meet my needs, I could go into your plugin content and edit your material.
However I cannot make a copy of the material and either add it to your list to select or apply my new material to that instance of Sharp Text.
Basically I have changed it for everything in the project.
Therefore expose the material that sharp text is using in the details panel.
So we can duplicate edit then apply it to sharp text.

Nearly everyone of my purchased plugins has a demo map, that I can examine to see how different things are acheived,
If still a problem make several actors using your various techniques, Example 1, 2 , 3 etc that we can place in our own worlds and examine.

Paul G