SharpText

This crashes on a listen server running from the command line with -game, as it calls CreateEditorOnlyDefaultSubobject, then doesn’t check the return value before using it. Changing to:


        BillboardComponent = ObjectInitializer.CreateEditorOnlyDefaultSubobject<UBillboardComponent>(this, TEXT("Billboard"), true);
        if(BillboardComponent != nullptr)
        {        
            SpriteTexture = ConstructorStatics.STIconTextureObject.Get();
            BillboardComponent->Sprite = SpriteTexture;
            BillboardComponent->RelativeScale3D = FVector(0.4f, 0.4f, 0.4f);
            BillboardComponent->bIsScreenSizeScaled = true;
            BillboardComponent->bAbsoluteScale = true;
            BillboardComponent->bReceivesDecals = false;
            BillboardComponent->SetupAttachment(this);
        }


Fixes that.

-Brian.