sharper flying movement?

I’m trying to make player able to fly, i got the flying mode working but i still want to improve it’s movements. The problem i see with the flying is that when i fly around, it drifts around like tokyo drift. So i’m wondering if there is an easy way to decrease the drifting while flying?

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tokyo drift

Play with these:

The breaking deceleration, especially.

i tried to play around there, it changed but it still drifts a little. best example im trying to go for would be either the default running, the way it changes directions it goes instant or for more reference, Dragon ball Kakarott flying. Something of that.

Perhaps you were not generous enough when massaging those values:

On the other hand, after YT-ing “Dragon ball Kakarott flying”, I’m not entire sure this flight model is good enough for this. Never made anything similar for characters so can’t tell if you hit any snags further down the line.

this is pretty much what im looking for and trying to make, i tried to play with those values both when you mentioned and little bit more now, i can’t seem to get what you are getting when i play with these values.

I have this feeling though when i compare yours with mine, it feels like mine is not flying with jump and yours is ( feels dumb )

this is values i tried

and this is result of how it looks

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Rookie Numbers GIFs | Tenor

Each of those setting is responsible for something else, not everything needs to be sky high or we’ll get the opposite effect! Try these:

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oooooh ye that worked, when you mentioned to play around with the settings, i thought i needed only to play with flying and falling settings, didnt think that general movements and walking movements could also change flying movements like that.

Thank you for the big help, you truly are a hero :slight_smile:

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