Sharp edges on heightmap

These triangles occur simply because you are trying to put more details in a heightmap, that it can accommodate at given resolution.

The following are the solutions to handle the problem:

  • Increase heightmap resolution
  • Reduce Z scale of the landscape
  • ** Perform some sort of low pass filtering and/or smoothing on your
    heightmap before importing it in
    UE4**

The latter option should be your primary choice.