Sharing our progressive morph Script with the community

:slight_smile: Other than work for offline non realtime renders/cutscenes or TV/film production requirements, Alembic is sadly useless or impractical in actual video game production pipeline or workflow, maybe good for some Debris FX assets here and there. This script was created to address realtime in-game character aniamtion requirements which need progressive morphs and exported via FBX format.

Edit: Then again last I checked anything with Alembic+UE4 was 3 years ago, unless something drastically changed since then.