If I understand is right then: I will have 1 pawn mesh and then 4 actor components and as a grand finale a BP that will melt those cores together, or I will have to construct 4 static meshes in that BP attached to Pawn with individual location that must fit on the right Pawn position; which leads me to another problem: It will work so that every component of the BP to rotate towards my mouse cursor position?
Kind regards, Alex