So in your example what is “ship”? -
Is that the player character?
It says it right there under the pic
I was trying to do it from my actor
component not my player BP (I’m
guessing that’s not possible).
I do not think there is right or wrong here. You can do both. If you keep the data in the actor’s component (something I like more and more these days), you can send it to the widget from that component.
Or, you can access the component’s struct from the actor and send it to the widget. Pick your poison.
Find something that seems the most logical to you and we can iron out the communication logistics between the elements that need to talk to one another.