Thanks for sharing that information, GlacierFox.
Since I am using perforce and our team works from the same project, I have a feeling this could actually be impacting my team. There not being a number or link to give us transparency on the issue is quite frustrating however. It seems like no one knows whether or not this is actually affecting the editor’s performance, which is troublesome ![]()
In any case, thanks again for the help and keep me in the loop if you stumble across any new information, or someone from Epic reaches back out to you. I would even push back a bit and ask for a link to the issue so others in the public can view and track it.
Cheers,
.