Very likely an issue with the Shape_Cube Asset having been renamed to Static_Cube. I’ll look into fixing the tutorial with the correct asset name. Of course, the ideal best practice is not to hardcode asset paths, but in the interest of making the fastest possible intro tutorial - and because it is actually possible to do, even if not the most highly recommended way - we went with that approach. One way users can do it from code would be to find that Static_Cube Asset, or any other Static Mesh, and right-clicking it in the Content Browser. From there, pick the “Copy Reference” option in the context menu, and then paste the string you get from that as the Asset path in code.