Shake a mesh

I will break it down

1st) Ignore sequence.

On event begin play. Set your Pitch (New Var)/ Yaw (New var0) / Roll (New Var1) of the mesh into their own Variables.

As I said I am using event tick, but this could be a function or a custom event.

Get 3 random float in range (I did use integers, but I would change them to floats) , I used -5 to +5. Then I add these to the variables you set off begin event play (New var/ New var0 / New var1).

Make a rot of that and then set the world rotation of the mesh.

I put a .1 delay in it so it does not go completely nuts.

Hope this helps.

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