ShaderCompilers take 100% C drive performance - very slow

Hello there @maxbrown!

For this scenario, we cannot change shader compiler folder’s directly, but we can control where they end up stored, at the Derived Data Cache.

All information related to DDC and how to manipulate it can be found in the following community guide:

Alternatively, there’s a manual method to alter how DDC data is saved, which proved useful in a similar scenario to yours: