Thanks for that youtube link, helped me a lot! I’ve found what’s been dragging down my performance… or at least part of the problem. Turns out it’s the physics. I’ve been using simulate physics and enable gravity so that the vehicles would move realistically on terrain. Only problem is, I have 20 vehicles or more! I turned off simulate physics and I got the performance to a pretty nice level! Now only one thing remains. The GPU performance. The problem is that my game looks pretty realistic, like… first person ready, but it should probably look a bit more simplified(like cartoony maybe???). Any ideas how to achieve that in the engine? Like I said I set the engine scalability to low, but that just makes my game look like… well with low graphics, not quite what I explained above.