I have more then 16 blueprint classes, that inhert from C++ class.
So I want to create once WidgetComponent and set once MyWidget. And now its dont want to work =)
And, I don’t try yet set Widget in BeginPlay. And I think - its way too.
If I want to use TSubclassOf in C++ class then I need set MyWidget in all my 16 BPClasses widget manually.
Its not so cool =) If I will want to create another 16 BP classes? I must to remember, that I must set widgets in all new BP manually? =(((