Settings Menu Not Working

Hey,
I am making an options menu to my UE5 Game, and it has 4 fields. Resolution, Window Mode, Brightness, And Quality. They all use Combo Box String except Brightness. I can successfully change each one (except brightness, no logic for that at this time), but when I exit the widget (Remove From Parent) back to my Main Menu, and Enter the Option Widget again, all Combo Box String values are reset to the default.

Example: I change Quality From Default (High) → Medium, Exit, and re-enter and it displays High again.

You have two approaches here:

  • Store the settings in a simple struct when the user changes them and load them when opening the menu.
  • Don’t destroy the menu (remove from parent) but collapse it (set visibility to collapsed) instead.