Setting view distance to medium or low causes my modular character to break apart

I don’t think there are other viable methods

Have you tried/considered Mutable plugin for your character customization setup?

@KEV6172 - I am having the exact same issue. Did you ever find the root cause?

Edit: Fixed it

Per the BaseScalability.ini in the engine config -

When you set view distance to low or medium, you’re setting r.SkeletalMeshLODBias 2

You can replicate this in-engine by running the command directly.

My hack is to set a config override in the project’s DefaultScalability.ini

[ViewDistanceQuality@0]
r.SkeletalMeshLODBias=0

[ViewDistanceQuality@1]
r.SkeletalMeshLODBias=0

This effectively turns view distance low & medium into “high” with regards to LOD, and might not be an actual fix to your problem. There’s probably some funky LOD settings in our meshes, but I don’t know enough to fix the actual issue at its root.