I don’t think there are other viable methods
Have you tried/considered Mutable plugin for your character customization setup?
@KEV6172 - I am having the exact same issue. Did you ever find the root cause?
Edit: Fixed it
Per the BaseScalability.ini in the engine config -
When you set view distance to low or medium, you’re setting r.SkeletalMeshLODBias 2
You can replicate this in-engine by running the command directly.
My hack is to set a config override in the project’s DefaultScalability.ini
[ViewDistanceQuality@0]
r.SkeletalMeshLODBias=0
[ViewDistanceQuality@1]
r.SkeletalMeshLODBias=0
This effectively turns view distance low & medium into “high” with regards to LOD, and might not be an actual fix to your problem. There’s probably some funky LOD settings in our meshes, but I don’t know enough to fix the actual issue at its root.