Everynone
(Everynone)
42
You know it’s impossible to tell from this description, right?
Kibbles26
(Kibbles26)
43
Sorry thats my bad, I thought I pasted the image.
this part
Everynone
(Everynone)
44
You did, but what is not working about it? This does not tell us anything.
Kibbles26
(Kibbles26)
45
sorry, For me I get an accessed none on the function, and the variable - name manager comes back as not valid
Everynone
(Everynone)
46
It means there is no generator in the game mode. Open the game mode and see what is up.
Kibbles26
(Kibbles26)
47
thats what it says, but there is, so I am a little confused
Everynone
(Everynone)
48
What is the actual error message that you are getting?
Kibbles26
(Kibbles26)
49
Accessed None trying to read property: GenerateNamesRefs
Kibbles26
(Kibbles26)
51
it isnt connected to anything after it but it does print
and this is where the error takes me to
Everynone
(Everynone)
52
I meant the left hand side connection? Being Play?
Kibbles26
(Kibbles26)
53
ah sorry, yes its connected to begin play
Everynone
(Everynone)
54
What does it print if you:

Where the yellow arrow is?
Everynone
(Everynone)
56
gamemodename_C_0
It literally says that? Then you’re spawning it in the wrong game mode… your game mode is called:

Super weird.
Kibbles26
(Kibbles26)
57
no it doesnt literally say that, I only have one game mode so I just wrote that.
Literally says GM_RTS_GameMode_C_0
Everynone
(Everynone)
58
If you try to validate it like so:
Is it valid?
Kibbles26
(Kibbles26)
59
Yes that is valid,
but plugging the generate names ref into IsValid, comes back not valid
Everynone
(Everynone)
60
What else runs before before the top line?