Setting variables to NPCs and displaying them in a widget help

You know it’s impossible to tell from this description, right?

Sorry thats my bad, I thought I pasted the image.


this part

You did, but what is not working about it? This does not tell us anything.

sorry, For me I get an accessed none on the function, and the variable - name manager comes back as not valid

It means there is no generator in the game mode. Open the game mode and see what is up.

thats what it says, but there is, so I am a little confused

What is the actual error message that you are getting?


Accessed None trying to read property: GenerateNamesRefs

  • what is this connected to and does it print:

  • can you also show how the farmers are trying to access it? Clicking the errors will take you there:

it isnt connected to anything after it but it does print

and this is where the error takes me to

I meant the left hand side connection? Being Play?

ah sorry, yes its connected to begin play

What does it print if you:

image

Where the yellow arrow is?

My gamemodename_C_0

gamemodename_C_0

It literally says that? Then you’re spawning it in the wrong game mode… your game mode is called:

image

Super weird.

no it doesnt literally say that, I only have one game mode so I just wrote that.

Literally says GM_RTS_GameMode_C_0

If you try to validate it like so:

Is it valid?

Yes that is valid,
but plugging the generate names ref into IsValid, comes back not valid

What else runs before before the top line?

nothing else