Setting up first/third person gun animations

I’m not at my computer at the moment to post a pic but for reloading and running and aim down sight animations to work it’s very simple, create the blendspace or bone manipulation however you want to do it, then in your player character for example when you hit reload( say R on the keyboard) have it set a Boolean to true (name it whatever you want) then in your animation blueprint, off a cast to character(your character blueprints name) have it call the Boolean from there and have it used there to a branch and have it do what ever you wanted it to, like doing a reload animation, I will post a few pics when I get home in a few hours I probably didn’t make any sense with this heh.