ok thanks, ill keep trying to work out why its doing it. I was missing movement Variable in the animation component I think not even sure if i can use it 2ce and where all this stuff needs to be put, Not sure if the “begin play” not being there is related but it transfers over to my main source when i copy and paste the code over and attach to another character with a “begin play” there, so its defo located in the code section that ive just copy and pasted from the tut. the Tut itself is ok. I know UE4 is in its early stages but when file/variable placement is very confusing and has such a steep learning curve when the documents should tell you especially simple making movement guide. I feel like 99.9% of the time im just guessing that stuff will work right.
I haven’t bothered to add steps to it because it chucks an error. The first was a multi threaded error which i just turned off warnings. The next was no exec on “cast to mycharacter” to the “calculate direction” here i think
so i just bypassed the box and set it. I keep my main source files separate and add in once they work or i can get them too. Usually i follow this way because that way i can see the original as well as my own version and compare side by side and make a mix in the 2.
In any case code that does not compile or work shouldn’t be in a TUT even apes can copy and paste… So im guessing i need to add that is valid here somewhere maybe to cast failed section where would i go for is valid documentation it does not state where to use such code
https://docs.unrealengine.com/en-US/BlueprintAPI/Utilities/IsValid/index.html
. jheeze what an effort to setup basic controls this rate ill be better with sprite sheets and a simple pacman animation to figure out the normal’s
Yes null means it missing something what its missing i dont know im new and one of the whole reasons im using the TUT’s. It could be as well that the character isnt editable on the animation part but as a new user im lost as to even know where to start like your telling me to pass an is valid but ive got Mycharacter, Mygame and numerous blue prints for animations and the like. Anyway the animation falls if i press x in the middle of the prone animation and it just constantly repeats so to me it seems like im missing a disable movement somewhere also going from “stand idle” to “prone”
Yea maybe ide be better doing something else and trying to learn more and come back to it later when i have more knowledge. thanks for your help
