nerzuu
(nerzuu)
July 11, 2020, 9:51pm
103
Hey everyone,
I am really new to this kind of stuff, so I apologize for every inconvenience due to my noobquestions.
I set up the midi manager and it can find my digital piano. So far so good.
But how can I get the input to trigger events?
Actually I want to visualize every key on the digital piano (76 keys) to one special color (ex. a colored point light or a emissive material) . So when I play I can see my playing visualized on a screen.
So I have the midi manager and the set up for the light, but I don’t know how I can get the part with the input and the keymapping?
Was that understandable?
UPDATE:
I figured out, that I wrote the input device wrong. So now I can get a input, but I can’t seperate the different keys. So it fires the event ( pointlight) with all keys. I looked into the output log for the Control ID, but somehow if I call the note on or note off function and write a controlID into it, it doesn’t change.
Can someone help me, how can I get the Control ID in the right way?
Okay, I fixed it myself. If anyone have the same problem, I can help you out now.
^.^
@.reynolds Great setup by the way. Totally works well for me!
If I am done with the artistic stuff, I will post a video.
Hey @HaensPaenda
Could you share with me how did you manage to make specific Control ID value to trigger events? I’m trying to do the same virtual piano thing as you did.
I’m receiving all kinds of MIDI data as the 's guide, but would like to filter some of them to make each pressed key on my MIDI controller to trigger a specific event in Unreal.