Setting the position and angle of an actor to that of another actor

Ideally, yes. If you have an offset pivot already, you’ll need to account for that, too.

Just in case, so we’re on the same page:

Image from Gyazo

Hi thanks, I figured it out in the end. One last thing what does it mean in the world outliner when an object has an orange circle? I have a line trace by channel node and it only works for objects without the orange dot, any ideas?

Thanks.