Setting the position and angle of an actor to that of another actor

Hi, thanks. I have a static mesh that
I want to be picked up by the
character and then be attached to
them.

There is a much, much better method than manually setting position during tick. You can dynamically attach and detach objects. Experiment with those:

If you’ve set an arbitrary pivot in an external modelling application, I’m not so sure whether UE4 can tap into that. But if you know the value, you can offset it manually. It’s generally more convenient to keep pivot at the centre of the object and move in in UE4.

Also, if you’re serious about attaching things, consider looking at how [sockets][2] work.