Setting scale of pawn in pawn's event graph scales all instances

Switching it to actor got the inputs recognized, but both of the objects are scaling when one of them is used. Their collision boxes do not overlap (i.e., the player is only in one collision box at a time).

Does it matter how you place the bp in the world?

I dragged and dropped the bp from the content browser into the world, and then Alt+LMBed the one placed in the world to create another one.

Edit: hmm, I guess that doesn’t matter. I dragged each one from the content browser and placed, yet they still both scale when only one is interacted with.

Edit: That’s weird. They both scale when one is interacted with. But picking one up doesn’t pick up the other. It’s almost perfect.