We’ve been using Movie Render Queue (MRQ) to allow users to create renders in a packaged build. However, we like some of the newer features that MRG provides and are interested in migrating to it. Currently, the only thing holding us back is figuring out how to set variable values at runtime.
I’m familiar with setting up variables so you can change things within the editor UI, which is nice, but we need to do it from an actor’s BP. With MRQ, you’d grab the Movie Pipeline Runtime Subsystem, allocate a job, and then call Find or Adding Setting by Class on the job’s config.
Is there an equivalent way of doing this in MRG?
We’re moving to 5.6 btw.