So I have been messing around with this for a little while and I’ve found 2 issues after trying it in a new empty level (using the key inputs so there’s nothing interfering with the saves). 1, The location of the actors doesn’t seem to get saved and 2, When the items spawn in the original items are there too so I’m just duplicating them.
I have got it to save the Location now. I had to go into the Actor and get the Mesh (The Item) then save the location. Just have to figure a way to set the location now without having duplicates to objects.
If you leave the actors in the level, naturally, the save system will make duplicates of them.
The whole point of this operation is that when you have a fresh empty level, it will put the same actors in the same places as when you saved it.
So, after saving, clear the level, then run again and load from save game
OK I think I’ve got it working now. You have been a huge help
What does Save game ref refer to could you make a screen shot of that blueprint I don’t know what it refers to?