There is a “Set Lighting Channels” node for PrimitiveComponents but it doesn’t seem to have any effect once the game starts.
I try to change an object from channel 0 to channel 2. I’ve got a bunch of point light components shining in channel 2. They don’t affect the scene, but when I switch an object from channel 0 to channel 2 in a blueprint, I don’t see the lights’ effects. I’ve probably got something else configured wrong.
There’s also a “Set Lighting Channels” node for LightComponents.