Setting float track in timeline to 60 sets it to 60.000004 and other numbers do similar?

No worries at all. Thankfully this doesn’t necessarily effect my current project because I’m converting that float to an int, however I can imagine any other situation could easily break or require unnecessary workarounds because of it. Wanted to try and check that it wasn’t some strange quirk or something before reporting it as a bug as I didn’t understand how it could break like this and was hoping it wasn’t one but I’ll be sure to do that if no better resolution comes up. Thanks for your help and time :).