I just played with this a bit and it looks like you can get away with just setting
UEBuildConfiguration.bUseLoggingInShipping = true;
the emitted file will be found in AppData\Local\(YourGameTitle)\Saved\Logs
I just played with this a bit and it looks like you can get away with just setting
UEBuildConfiguration.bUseLoggingInShipping = true;
the emitted file will be found in AppData\Local\(YourGameTitle)\Saved\Logs