Hi,
I’m trying to do something similar with my blueprints - the ability to change the skeletal mesh and associated animation blueprints on spawn.
I’ve included the most basic of tests which still are not showing the desired results.
Check it… when I equipped this actor to myself (weapon) it should set the animat instance class to the “MGA_Anim_BP2” but when I pause after equipping and check the fields, the animation field is still empty and the weapon’s animation bp is not being set. Like PQ, I can get the get/set skeletal mesh via interfaces fine (which I plan to do with this if I can get it working)
Thank you,