Setting a reference variable to the AnimBP in the actor construction script creates a new AnimBP instance

… kind of same issue … here are screen shots … seems ThirdPerson_AnimBP not responding and well it is part of default engine contents … I just add one event there …

here in ThirdPerson_AnimBP

and here in my BP_Parser blueprint

Can you please let me know if there is any alternative solution for this … ? I Like to play with speed in state machine in “Default” 3rd person character and Event Dispatcher looks like a solution, but it doesn’t work thou…