Here is the syntax. Using the marked answer only adds more code and is a work around for not knowing the syntax. Use this instead.
GetWorld()->GetTimerManager().SetTimerForNextTick(this ,&UHorrorEvent::OnFinishedPlaying) ;
Here is the syntax. Using the marked answer only adds more code and is a work around for not knowing the syntax. Use this instead.
GetWorld()->GetTimerManager().SetTimerForNextTick(this ,&UHorrorEvent::OnFinishedPlaying) ;