SetTimer and Kismet Node Action

I may need additional help. One of the variables in the kismet node is a struct. When I try to copy the struct from the node to the global variable I get an error. Am I doing something wrong?

SeqAct_TestNode.uc


class SeqAct_TestNode extends SequenceAction;

struct TestStruct;
{      
      var() int TestInt;
      var() float TestFloat;​​​​​​
}
var TestStruct Example;

defaultproperties
{
     ObjName="Test Node"
     ObjCategory="Test"
     VariableLinks.Empty
     VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Target",PropertyName=Targets)
}

PlayerController.uc


struct TestStruct;
{
     var() int TestInt;
     var() float TestFloat;​​​​​​
}
var TestStruct NewExample;

function OnTestNode (SeqAct_TestNode Action)
{
     NewExample = Action.Example;
}

Error, Type mismatch in ‘=’.