SetTextOpacity

Really appreciate the help!

    FadeTextOutOneSecond()<suspends>: void = 
        for( Iteration := 1..9):
            var IntToFloat : float = Iteration * 0.1
            var ReverseFloat : float = 1.0 - IntToFloat
            if (Opacity := type{_X:float where 0.000000 <= _X, _X <= 1.000000}[ReverseFloat]):
                Sleep(0.1)
                WidgetTextBlock.SetTextOpacity(Opacity)
5 Likes