Alperenakyuz - I tried all 3 axises this evening and none work as one would expect.
One thing that is interesting is these are expressed in Yaw, Pitch, and Roll yet when you inspect the player in the game it shows the rotation as X,Y,Z …
But i noticed tonight if you mouse-over it shows which is pitch, yaw, and roll in the mouseover - I had not seen that before.
At this point I think I’ll just try writing it in C++ because none of the rotations work for me and at least in C++ I can pause in debug mode and inspect my variables .
Tired after a long day of work so I’ll hopefully try that tomorrow.